Virtual Mechanics: Community Forums and FAQs
Virtual Mechanics: Community Forums and FAQs
Animation / Mobile
Event Triggers - WebEngine beta|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
Honorary 'Adroit' Mechanic![]() |
Hi,
Is it possible for the start or end trigger of one event to act as a trigger for another event, In other words can behaviours be dependant or even co-dependant? For instance, I may have three objects A, B and C each of which has a behaviour associated with it and each behaviour has an event start and event end. As it happens I want behaviour A to be followed by B which in turn is followed by C. I could do this by rigging the behavious start and end times accordingly.. a start 100 end 200 b 300 100 c 400 200 However if I change start or end times in 'a' it means I'll have to change the timings for 'b' and 'c' also. Am I able instead to specify a start 100 end 200 b start 'when a ends' end 100 c start 'when b ends' end 200 Thanks Bruce |
||
|
VM Staff![]() |
Yes, you can do that by using the Behaviour->Actions->When Not Active->Trigger Behaviour and selecting the object you want to trigger next. That behaviour will be triggered on the end event which could be a time or, say, the end of a path.
So if you set a start time of 0 (or some delay after trigger) and an end time for each object, the object's end time will be based on the time of the trigger. That means you only need to change the end time on one object to adjust all others. You can have the last object trigger the first object if you want to loop forever. |
|||
|
Honorary 'Adroit' Mechanic![]() |
Neat! Now the Action tab makes a lot more sense!
Also - is is possible to create a single behaviour and assign it to several objects? eg three objects to appear at the same time - rather than create three identical behaviours create just one and apply it to all three objects. -Bruce |
|||
|
VM Staff![]() |
Yes you can.
To apply a behaviour to an object go to the Components tab of the Object Editor. Select the object then select the behaviour. |
|||
|
Honorary 'Adroit' Mechanic![]() |
Thanks Harpo - worked perfectly.
-Bruce |
|||
|
VM Staff![]() |
sure hope we're going to see some examples of your work that we can show off!
- Derry |
|||
|
| Powered by Eve Community |
| Please Wait. Your request is being processed... |
|
Virtual Mechanics: Community Forums and FAQs
Virtual Mechanics: Community Forums and FAQs
Animation / Mobile
Event Triggers - WebEngine beta
