Virtual Mechanics: Community Forums and FAQs
Virtual Mechanics: Community Forums and FAQs
Animation / Mobile
First Production SVG Animation|
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Honorary Mechanic |
Hi Derry,
A VERY modest .svg example simply to bring a smile to your face. I am basically just finding images and re-uploading Knox right now without much in the way of major revisions. Question though. Concerning my problem with the final version of the page appearing, and then the animation starting, you said "hide the the object" or something to that effect. Je ne comprendez. Where is the "hide switch?" WE embedded .svg: 800x600 F11 http://members.shaw.ca/rrsknox/kfshallx.html Cheers, Muzz PS: Not that I can think of any reason as to why anyone would want to do it; but I challenge some one to create KF-016 in .html... [This message was edited by Muzz on March 24, 2004 at 09:44 AM.] |
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VM Staff![]() |
Web Engine animation always brings a smile to my face
Select and object, go to Special FX > Loading > Hide while loading. - Derry |
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Honorary Mechanic |
Hi Derry, ....It may be a cache issue; but it doesn't work.
Muzz |
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VM Staff![]() |
Re: "...I challenge some one to create KF-016 in .html"
Just out of curiosity, what happens if you build that page in 'HTML auto' mode? Harpo |
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Honorary Mechanic |
Hi Harpo, ...a risky proposition as I might hae to eat dead crow. I will whip one up for you.
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Honorary Mechanic |
Hi Harpo, ...I have to drop the matter right now, but I can tell you this much, HTML will not produce the same effect. I should finish it later today. Cheers,
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Honorary Mechanic |
Hi Harpo,
The same effect cannot be created in HTML as in SVG for two reasons: (a) The page is constructed from four triangles, apexes meeting at (400,300). They are thus isosceles triangles and the top and bottom one cannot be rotated to match the scaling parameters used in SVG (with ease). (b) The left and right triangles have the same scaling parameters as in SVG, but it does not produce the same result, in particular the sort of "roll-over" effect. This is precisely how I became involved with SVG in the first place. I could do things with ease in the Shading Editor which I either had to rotate the object in HTML to accomplish; or couldn't accomplish period. (1) HTML: http://members.shaw.ca/thraxpaladin/harpohha.html (2) SVG: http://members.shaw.ca/thraxpaladin/harpofa.html Thus the great mystery to me as to why people persist with Html. Cheers, |
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VM Staff![]() |
Ok, Thanks for trying it.
There are definitely things that SVG can do that HTML can't. I just wasn't sure I saw any in that example. Some of the shading issues are more of a WebEngine limitation than an HTML one. Ideally the angle and other attributes of a gradient would look the same on both SVG and HTML. Cheers, Harpo |
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Honorary Mechanic |
Hi Harpo, ...We once had a mild dispute over the "uniqueness' of the shading editor. Though I make use of many other programs with "shading" capabilities, none allow me to achieve the effects which Web Engine do.
If you are comfortable with vectors, Euclid, and analytic geometry, the number of variations on the theme developed above are almost limitless with SVG. However, it can get tricky matching boundaries, hence my request, which I am certain you have not forgotten, for pixel precision in the shading editor "box." I spent a good chunk of last night messing with the spline function (Bezier curves). It is a difficult creature to master and requires much practice to have something in mind to construct and then actually do it. The ability to import textures is also a major plus. Anyway, I give a big tip of the hat to what I still regard as the best shading editor in the business (and I have a big hat Cheers, [This message was edited by Muzz on March 25, 2004 at 03:21 PM.] |
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VM Staff![]() |
Well, on behalf of VM, I will accept your complement this time
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Honorary Mechanic |
Thanks Harpo, ...I will back off from the "uniqueness" aspect in the sense that I can create similar "rollover" (compressed transition zone in a two colour linear taper) gradients with at least one other program I own; but there is no question in my mind, to repeat, that Web Engine is the best of its kind in the field.
>>>How restricted are you in your ability to create alternatives to linear, circular, and cylindrical gradients? The number of scalar fields to play with is probably as rich as there are differentiable functions unless it is required that you be able to create a set of basis vectors to generate a co-ordinate system. I shall stick a few in feature requests. Cheers, This message has been edited. Last edited by: Muzz, |
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Honorary Mechanic |
For some unknown reason my system has just recently lost the capability of using the "Full Posting" reply feature with Opera.
I have re-downloaded Opera, yet the problem persists. Is this an Infopop issue or something else? A good friend of mine is now in the process of switching to Linux. If he likes it, then Windows will be history when I get my new computer. As much as I value Virtual Mechanics, my utter disgust with Microsoft runs much deeper. Sorry guys, but our days appear numbered. Muzz |
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VM Staff![]() |
Infopop has updated the forum software - as such it may be a while before things are as functional as they use to be.
I heard a while back that someone was running Web Engine on Linux, possibly through and emulator or some such thing. - Derry |
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VM Staff![]() |
Re: "How restricted are you in your ability to create alternatives..."
We won't likely do more than the SVG specification allows, in the near future. That is (more or less) what is there now. |
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Honorary Mechanic |
That's unfortunate for it is one of the two major reasons for my heavey use of .jpg files. However, at least I now know (or hope) that you aren't insulted when you see a non-Web Engine gradient show up.
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Virtual Mechanics: Community Forums and FAQs
Virtual Mechanics: Community Forums and FAQs
Animation / Mobile
First Production SVG Animation
