Virtual Mechanics: Community Forums and FAQs
Virtual Mechanics: Community Forums and FAQs
Feature Requests
Don't know if this would be a feature or what but...|
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Working Mechanic |
Ok, I like the Special effects stuff, would like more
Aside from that my reason for posting is that I find the trigger feature a little difficult to grasp/understand. Now I am not looking for explanations on how it works etc. just want it to be presented in a clearer manor, kinda like the wizard did/does in Spinner V1. It says straight out, for us idiots out there Oh and, not sure if this may be already workable or not, but is there a way, or could you add, say, as an FX feature, something like OverLIb. Found here: Overlib Home Page Or possibly any other little librarys that could be implimented into the page easily. Just a thought. Thanks in advance. |
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Working Mechanic |
Was just thinking about this post and was thinking maybe adding an area under the Objects Editor => Link tab to add extra text into the Href link tag. Kinda like the "Import Foreign Object or Multimedia File" tool that you have.
That would allow easier editing of the links, for me anyways Thanks. |
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VM Staff![]() |
Hi MoonDog,
Feel free to download the Engine V2 beta if you want to take a look, you can find it here at the bottom of the page. If you want to see what you can do with Engine that you can't do with Spinner, you can look at the demos posted here. As for the Mouse-Over FX, we are currently looking into that now and should have something for the next update. As for the text effects when you mouse is over a link, there is a function to include a Assign a Title whenever you create a link, so that when the visitor to your site puts their mouse over a link a title appears. Also, you can add extra text to your links now by simply adding it after the link - is this what you are wanting to do? - Derry |
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Working Mechanic |
Didn't see the feature I was thinking about in Engine. (may not have dug deep enough though.
As you can see in the pic, it has the parameters area, which parameters is spelled incorrectly btw Was just thinking this would be nice to have to pass parameters to the link. I used the overlib as an example. The title tag works ok, but if I want to spruce it up a bit I would need something like overlib to do so. Its parameters, however, are buried in the link and I need to go into the code and edit them in directly. This would save from having to go searching through the raw html and editing the correct info into the correct links. Which is what I had to do with the linked website below. Example is here: My clan site for AC As you pass the mouse over objects/links in the page, a text box pops up in the top left corner telling you what it is. This was done using overlib which has many parameters I could use in the link tag to change things about the text, such as colors, pics, font size etc. etc. Like I said I am using overlib as an example here, but you get the general idea, at least I hope I am explaining clearly Thanks for your time [This message was edited by MoonDog on February 20, 2003 at 11:40 AM.] |
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VM Staff![]() |
Hi MoonDog,
I'll get more into your feature request in another post (maybe Harpo has something to say also? - or maybe not). Anyway, keep in mind that you can accomplish the same thing with Spinner. I have posted an example here: http://www.virtualmechanics.com/test/page1.html (role you mouse over the images). This took me all of 5 minutes to do - is this the type of thing you are trying to do? - Derry |
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Working Mechanic |
Well yes that is the effect I was wanting to do. But that was just an example of parameter passing to illustrate what I meant. Now you know your product best and most likely/obviously know html, css, svg and whatever other "tehnologies" that are employed, better then I do. Does this feature seem like a redundancy? Obviously that one I was trying to do with overlib can be acomplished within spinner. Do you figure most others can be as well? Sorry I don't have any other examples off hand to illustrate further.
And BTW I would be interested in how you accomplished it...I've looked at the page source and grabbed the images and page and played, only for a few mins mind, and I cannot duplicate it yet myself Thanks again. |
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VM Staff![]() |
Hi MoonDog,
I am not discounting the usefulness of the feature you requested, I am sure that it would be useful. Its just that in this instance I was able to do the Text over without the need of using another app. I would love to say that Spinner and or Engine can do 'everything' if I could. Anyway, this is how I created those mouse overs: Use the Text Editor to create the each of the individual text objects. Use the Quick Editor to change the Text Objects properties (this is how I gave them a different colored background and border). Now place them where you want them. Click on the Special FX menu and select Hide on loading and hide while playing. Now go to the image you want to trigger the first Text Object. Click Special FX and select the image for the Trigger object, and the text for the Display object. We have been doing some work in the mouse-over FX dialogue to make it a bit easier. - Derry |
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Working Mechanic |
Cool....thanks for the descript.
Please don't take my last post the wrong way, I hope it's not coming accross wrong. I truely meant that you know spinner etc. WAY better then I do and I have only ever made basic pages in the past so my knowledge is very limited in areas of css, svg, jscript etc etc. I know of them, I can copy and tweak code to do what I want but I don't know the languages etc. to create something from scratch. I just don't want to be bothering anyone if this is an idea that would just be redundant. I don't think that you are trying to "brush off" the suggestion or anything. Obviously there are many features and ways to do things with spinner that I haven't even considered. I have only made the one site, posted above, so far with it, so there are MANY things I need to learn about spinner yet. Thanks for listening and the example, it is much appreciated. Just keep up the good work and I'll keep learning [This message was edited by MoonDog on February 20, 2003 at 03:52 PM.] |
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VM Staff![]() |
Hi MoonDog,
Don't worry, this forum is for posting questions exactly like yours - you did not come across as sarcastic at all! We definitaly appreciate your feedback on features, etc. If that is your first site you are doing quite well - with any luck you'll be answering and giving advice to others on this forum soon - Derry |
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Working Mechanic |
Cool....
-------------------------------------------------- HEHE - Gave that a shot and was able to dup it. Little tough on centering the text, but I learned a few things that I didn't know before as well. Thanks for the great help |
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Virtual Mechanics: Community Forums and FAQs
Virtual Mechanics: Community Forums and FAQs
Feature Requests
Don't know if this would be a feature or what but...
